* /cocos3d/cocos3d/Meshes/
* CC3Mesh is an abstract class. Subclasses can be created for loading and managing
* meshes from different sources and third-party libraries.
*/
@interface CC3Mesh : CC3Identifiable {
CC3FaceArray* _faces;
CC3VertexLocations* _vertexLocations;
CC3VertexNormals* _vertexNormals;
CC3VertexTangents* _vertexTangents;
CC3VertexTangents* _vertexBitangents;
CC3VertexColors* _vertexColors;
CC3VertexTextureCoordinates* _vertexTextureCoordinates;
CCArray* _overlayTextureCoordinates;
CC3VertexMatrixIndices* _vertexMatrixIndices;
CC3VertexWeights* _vertexWeights;
CC3VertexPointSizes* _vertexPointSizes;
CC3VertexIndices* _vertexIndices;
GLfloat _capacityExpansionFactor;
BOOL _shouldInterleaveVertices : 1;
}
...
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